top of page
Search
Writer's pictureLucas patterson

Prince Of Persia: The Lost Crown Review By Kennedy Lucas Patterson & Rocco Styles


I met a stumbling block approximately three-fourths of the way through Prince of Persia: The Lost Crown. There was a terrible platforming phase when I had to rush and jump past dangerous hazards including prickly spinning wheels, spiky pits and walls, collapsing platforms, and unseen auras that sprayed pink arrows. I cannot tell you how many times I died here. But, in a moment of frustration, I flicked through the options menu to uncover an accessibility function that allowed me to skip some of the most harsh platforming parts, and let me tell you, it was quite useful.


Metroidvanias are commonly linked with extreme difficulty and accuracy. This implies that they are not necessarily the most accessible games. A combination of the 1980s games Castlevania and Metroid, they demand. To go through, you'll need patience, tenacity, quick reflexes, and a vivid recall. With The Lost Crown, developer Ubisoft Montpellier demonstrates that Metroidvanias can be accessible to a wider range of players while maintaining the genre's spirit. And, honestly, it's my favorite Metroidvania right now.


Prince of Persia: The Lost Crown features Sargon, a teenage soldier who belongs to the elite warrior clan known as The Immortals. The squad is entrusted with ensuring that Prince Ghassan ascends to the throne. Things immediately go bad when the young prince is kidnapped and transported to the cursed city of Mount Qaf, which is trapped in a turbulent temporal loop. Sargon must find Ghassan and break Mount Qaf's curse with his dual swords and the assistance of The Immortals.


Despite a sluggish start, the story provides enough of interest as you explore the secrets of the monarchy and the prince's ancestry. There is some treachery, as characters you trust turn their backs. There is even some optimism as Mount Qaf residents, who have long been resigned to a life of Groundhog Day, place their trust in Sargon's effort to save Ghassan and end the city curse. It's a narrative about ambition, deception, remorse, and the extent people will go for power, culminating in some stunning—and even heartbreaking—discoveries. When the credits for Prince of Persia: The Lost Crown eventually rolled after almost 22 hours, I was nearly brought to tears, a tribute to the game's compelling and smart storytelling.


The battle and exploration moved me as well. Prince of Persia: The Lost Crown has dangerous platforming, interconnecting levels, hidden walls and mysteries, upgradeable gear, and a variety of time-bending skills to discover that will aid you on your adventure. It all begins simply enough. You're given only a few assault and traversal abilities until the game ramps things up with additional capabilities. The pacing makes trekking across Mount Qaf feel fascinating and satisfying, especially when you apply these abilities in the numerous confrontations you'll encounter.


Prince of Persia: The Lost Crown excels in combat, particularly with its bosses. Enemies range from nimble to tanky, but they are all cunning in their own unique manner. Foes seldom stand about waiting for you to reduce their numbers, making each fight lethal and suspenseful. Bosses are (usually) one-on-one battles that are entertaining to watch, with each having its unique attack patterns, gimmicks, and phases. A few truly tested my patience. However, a forgiving checkpoint system relieves the burden of numerous deaths and perilous exploration, ensuring that vengeance is always possible.


However, not everything is within reach when you play The Lost Crown. As you move across Mount Qaf's beautifully depicted biomes, you'll discover a plethora of trinkets and resources that you can't quite reach. Aside from those times when you definitely require a new talent, the game provides you with a plethora of sensible alternatives to simplify gaming. These include a guided mode with clear indicators indicating where to go, a platforming aid tool, and fully programmable difficulty sliders for opponent damage and health. Prince of Persia: The Lost Crown raises the standard for the Metroidvania genre in terms of customizability.


The Eye of the Wanderer is also an excellent opportunity to appreciate Prince of Persia: The Lost Crown's stunning landscape. From crumbling sculptures to overgrown tunnels and mountains, each place differs from the others in unique ways. The parallax scrolling effect creates movement in the backdrop as you dash from one location to the next, while the ambient elements breathe life into a forsaken metropolis. This setting is clearly designed with care, especially when characters note your activities along your adventure.

Prince of Persia: The Lost Crown is an excellent Metroidvania that is both approachable and difficult. It's an excellent feat that demonstrates how accessible does not imply dumbed-down. I've definitely had my fair share of difficulties during


Writing By Kennedy Lucas Patterson & Rocco Styles

Head Editor & Chief : Kennedy Lucas Patterson

Presented By "Kennedy Lucas & Associates

© 2024 "Kennedy Lucas Patterson" Entertainment

© 2024 Kennedy Lucas & Associates

© 2024 The Vox Times By K.L.P Entertainment

© 2024 Kennedy Lucas Publishings LLC

© 2024 The Office Of Kennedy Lucas Patterson


6 views0 comments

Recent Posts

See All

Comments


bottom of page